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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.01 20:07:00 -
[1] - Quote
CCP Falcon wrote:Some men just want to watch the world burn.
There's space for us all in New Eden.
Keep thinking that CCP.
There's not space for us all in New Eden. That's why so many players leave. That's why you have threads like this that appear on the forum. The majority of players who actually enjoy this game are people who "just want to watch the world burn". Most other players either leave, or play the game anyway even though they know it's crap (social ties, afk play until they get a ping about a good fight, carebear because OCD, etc.).
Re ganking specifically - I checked evekill, saw a number of freighters ganked with full bulkheads in 0.5 and <500 mil in cargo. Only 20 catalysts were used for the ganks. This is a joke. 25 mil cost to gank a 1+ bil ISK freighter, supposedly *designed* and fit for cargo transport/tank? Even if the gank fails, the gankers only lose 25 mil and a bit of sec status. On top of this, the gankers are alts. There is literally no way to decent way to fight back. In RL, if you want to "watch the world burn" that's fine, but it's a risky business. In EVE, you're right at home. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.01 20:57:00 -
[2] - Quote
Tippia wrote:Gavin Dax wrote:Re ganking specifically - I checked evekill, saw a number of freighters ganked with full bulkheads in 0.5 and <500 mil in cargo. Only 20 catalysts were used for the ganks. This is a joke. How is it a joke that 20 people can kill 1? I suppose the fact that they needed 20 is a bit of a joke GÇö it doesn't seem entirely reasonable that they have to be that numerous.
The cost is out of balance Tippia. You can't ignore cost and only look at pilot numbers. It should not be possible to gank a +1 billion ISK hull, especially one supposedly design for transport, so cheaply. Unless you want to cater to one group in EVE that is.
It's pretty obvious that this is imbalanced. There is literally no situation where the pilot being ganked has the last laugh. Even if the gank fails the gankers' loss is negligible. This just makes for a bad game (unless, as I said you're part of the "watch the world burn" demographic) and doesn't make much sense. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.01 21:18:00 -
[3] - Quote
Jonah Gravenstein wrote: ...snip...
Looking at the fits in more detail, there were a few 10 mil ISK catalysts, but most were 2 mil ISK fits. You're right the 25 mil figure was too low, it probably was around 100 mil spread over 20 pilots to gank a freighter with reinforced bulkheads.
Even if this was 200 mil it wouldn't matter, the number is still too low. It should *at least* cost the same amount as the hull cost to gank a freighter. On top of this, that cost is spread out over the ganker pilots, whereas the freighter pilot takes the full hit.
Re alts - I don't understand how you think gank alts are good for the game, but ok. The point is there is no way to "win" against gankers. If that doesn't scream "broken" then I don't know what does. Scouting, etc. can save you from being ganked, yes, but so what? Scouting is a hassle and boring, no one should have to do that unless they're moving something expensive in HS (if they lose a cheap ship, they should at least be able to take satisfaction in the fact that the gankers lost a lot more than they did). And even so, just because you scout the gankers doesn't mean you won, it just means you didn't lose.
Jonah Gravenstein wrote: That's the point of playing a game like Eve, you have the freedom to watch it burn, or to fuel the fire, if you want to.
Yeah, but little freedom for those who want to put out the fire. Not everyone is like you. But too bad for them, right? Find another game? They will. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.01 21:22:00 -
[4] - Quote
What? Cost shouldn't matter? What's the reason for that exactly? lol
Think armored car in RL transporting money. It only has 2 guys in it. Surely, 20 guys should be able to take that NP right? Should be easy... |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.01 21:24:00 -
[5] - Quote
Tippia wrote: Why should the value of the hull make any difference in how easily you can kill it?
Why should the value of the hull make any difference in the DPS it can do? Or the tank that it has? |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.01 23:44:00 -
[6] - Quote
There's no problem with ganking mechanics as they are now if the intention is for EVE to be a game primarily for sadists. If there's supposed to be "space for everyone" though, then there is a problem when it comes to HS ganking whether you like it or not.
I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank. Gank targets also have almost no way to fight back - kill rights and war decs are supposed to provide some form of this in the game but they fail miserably. Gankers usually just fly cheap stuff anyway, so even if you manage to destroy their fleet or cause their gank attempt to fail, they don't lose very much. If the intended victim brings a fleet to fight back and win, why shouldn't the gankers lose something of non-negligible value?
If you can't see how the current state of HS and gank mechanics makes EVE a bad game to play for a pretty common demographic, then you're missing something. If EVE simply isn't for those people, then the game is fine as is. Personally, I don't see the downside of supporting both play-styles, though. Give freighters something to fight back with (if this mechanic already exists and is fine as Tippia suggests then why does it *never* happen?).
If you find ganking fun, then there's plenty of that type of content in the game already. Just gate camp anywhere and some shiny will come along and you can have your "tears" and "fun". If you want to gank in HS though, there should be a significant cost associated with it so that value/HP of the target (or equivalent metric) is always meaningful. Otherwise it's just a turkey shoot (and no different from low/null), and only a specific type of people find that kind of gameplay fun. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.02 00:12:00 -
[7] - Quote
baltec1 wrote:Gavin Dax wrote: I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank.
Please list all of the risks and punishments for ganking. While your at it, please tell me why you feel my gameplay that has been in game from day one should be wiped out because you don't want to put in any effort to protect yourself.
Ok. Punishments for ganking: 1. You get a kill right on you. So what? It's not like you gank with your incursion running character. 2. You lose sec status. So what? What you lose is a minor deterrent right now at best 3. You lose your ship. So what? Your ship was cheap as &*@!
Rewards for ganking: 1. Tears from someone who lost way more than you did (guaranteed, no way for them to meaningfully fight you back, even in HS) 2. Possible shiny things
I never said your gameplay should be wiped out. If you want your gameplay in HS though, you should have to risk more in the interest of a balanced game (if people other than you matter). As others have already said, the effort required to protect yourself in HS is simply too great. That's why nobody ever does it. Why don't we ever see bait freighters in HS? Right now, there's simply nothing to make that type of gameplay worth it for the other party.
And for the record, I almost never fly in high sec. I just happen to realize that this aspect of the game is imbalanced and attracts only one particular type of player to the game while deterring others. I don't care much for tears, ganks and F1 turkey shoots though. It's not why I play. I play for real PvP. I don't have a problem with that play-style though, it's just that it shouldn't be a risk-free "I win" button in HS, which it is. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.02 00:20:00 -
[8] - Quote
baltec1 wrote:Jonah Gravenstein wrote:Gavin Dax wrote: I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank.
If ganking was as truly riskless as people claim then a lot more people would be doing it. Despite their best efforts gankers only make a small dent in freighter traffic, for every one they gank, many more complete their journeys. If the odds of getting ganked are worse than 1 in 20 in the pipes and 1 in 10 in the chokes I'd be surprised. Given the millions of trips made every month and the few dosen that are killed I would say It exceedingly rare.
Believe it or not, many people find ganking boring af. Doesn't mean it's balanced. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.02 00:22:00 -
[9] - Quote
Tippia wrote:Gavin Dax wrote:Ok. Punishments for ganking: 1. You get a kill right on you. So what? It's not like you gank with your incursion running character. 2. You lose sec status. So what? What you lose is a minor deterrent right now at best 3. You lose your ship. So what? Your ship was cheap as &*@! 1. So the next time you try, someone will activate it and you'll die prematurely and the gank will fail. 2. So the next time you try, someone will kill you prematurely and the gank will fail. 3. So you have to pick your targets with care, or the gank will be an economic failure. Quote:1. Tears from someone who lost way more than you did (guaranteed, no way for them to meaningfully fight you back, even in HS) 2. Possible shiny things 1. Far from guaranteed, partly because some simply don't tear up and partly because they have meaningful ways to fight back if they choose to and might be plotting for that kind of revenge instead. 2. In other words, subject to random chance. Quote:If you want your gameplay in HS though, you should have to risk more in the interest of a balanced game (if people other than you matter). As others have already said, the effort required to protect yourself in HS is simply too great. That's why nobody ever does it. No, the effort is not GÇ£too greatGÇ¥. The effort just isn't non-zero, and that is more than people are willing to put in. That is not a balance problem GÇö that's people willingly and actively choosing to be hapless victims. Plenty of people do it, which is how they manage to never get ganked and why there is an entire (highly profitable) industry built around nothing but hauling.
lol ur funny
I'm done responding now since this isn't worth my time. You're stretching those points there though Tippia, your argument is getting thin. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.07 23:17:00 -
[10] - Quote
Why does the frequency of ganking matter exactly? Should it not be the individual circumstances of the gank that are balanced?
I would think that if you are one of the people who gets ganked, you don't really care about how rare it is. If you get ganked in a freighter with reinforced bulkheads and nothing in your cargo, and still lose the ISK war to pirates in *high security space*, well that just seems wrong. It seems to be what the OP was about anyway. And no, it doesn't make sense to have to scout your empty freighter through HS. It's mechanics like that that drive people away from the game (i.e. "Alts Online"). If you get killed in scenarios like this you should at least win the ISK war. |
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Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.08 00:12:00 -
[11] - Quote
Mallak Azaria wrote: You don't need alts to scout your freighter through highsec. Simply make 1 friend. Is making 1 friend too hard?
It's hard to find friends available to scout you in your empty freighter whenever and wherever you go, yes. People aren't online at the exact same time as you, nor are they necessarily near your location in space, nor is it fun to scout your friend's empty freighter through HS on a routine basis for their own purposes.
This is the same reason why people have falcon alts. Not because they can't make 1 friend, but because they need to control exactly when and where that character is used on a routine basis. That's the job of an alt, and the game is generally worse off with these mechanics. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.08 00:35:00 -
[12] - Quote
Arkady Romanov wrote: Whatever it is, start with this guy.
Sorry Arkady, but I don't fly in HS. The police tend to shoot me.
I happen to think HS ganking is not perfect and should be nerfed in some corner cases like the one I described. If that alone creates so much hate in you, well lets just say you need to chill out a bit. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.08 01:11:00 -
[13] - Quote
Mallak Azaria wrote:Have you ever actually ganked someone, or are you just saying stuff in an attempt to feel relevant?
To be honest, I've never ganked anyone in HS. There were a few times I wanted to tag along with others but my sec status was too low. I've ganked occasionally in other space but in general I just play EVE for those more engaging fights. So yeah, I'm hardly an expert. But I think the concepts involved here are pretty simple, in that if I did either ganking or hauling I know what I would think is balanced.
I post stuff here to give my opinion. Others can respond to points if they feel they are valid or invalid and explain why, and CCP can take that feedback to make the game better.
My opinion is that it's boring to have to worry about scouting an empty ship in HS. Freighters, jump freighters, and things like machs and vindis are the most extreme examples. If you are ganked with nothing in your cargo, and you *fit for tank*, the gankers should have to spend an amount of ISK at least somewhat close to your hull value, otherwise it seems like a silly mechanic. I do think it's imbalanced that you can gank a reinforced bulkhead fit freighter with only 200mil worth of catalysts at a cost of over 1.3 bil to the one guy who's only recourse to prevent such a fate would have been to do something that makes the game more boring for him. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.08 01:48:00 -
[14] - Quote
Paranoid Loyd wrote: So you must also feel it is imbalanced to be able to kill a billion isk maurader with an assault frigate or cruiser? Can you see the slippery slope of using value as a determining factor? It leads to bigger is better. Would that be good for the game that is built around the exact opposite?
In high sec, yes.
Mallak Azaria wrote: ISK tanking is a great idea apparently. No one should be able to kill my titan without commiting & losing at least 120b.
Ditto, if a titan could fly in HS. The hull value is more like 60 bil though I think. And remember the cost would be spread out among the gankers (or paid by a corp/alliance). I think this would basically be a ship that's extremely difficult to kill in HS though and that would have other balance concerns (such as hauling ridiculously valuable stuff with almost no risk), which is why they are not allowed in HS. If you want to kill a titan, or a marauder in a frigate, then the place for that should be low or null.
Mallak Azaria wrote: Thank you for confirming that you have exactly zero idea of what is going on.
Mallak come on =p You can still have an idea about something that you haven't personally experienced. Experience isn't necessary for understanding, so that alone doesn't invalidate my opinion. Sure, it reduces my credibility a bit I'll give you that :)
baltec1 wrote: Gank cost based upon the pricetag of the target is a terrible idea.
But why though? I never said the cost needs to be used directly in-game for any calculations. I'm not sure why it shouldn't be a balancing factor though. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.08 01:53:00 -
[15] - Quote
Hasikan Miallok wrote: That may have more to do with freighters being overpriced than anything else.
Yeah, that could be part of it |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.08 02:05:00 -
[16] - Quote
Mallak Azaria wrote: Hey guys, I have these ideas that CCP laughed at on several occasions. I have no experience on either side of the fence but that doesn't make me wrong.
I guess you have to personally experience murder to know it's bad to allow that in society right? I don't know if CCP laughs at these ideas, wouldn't surprise me. It sounds like they know what they're doing though, you know, given the massive layoffs and all. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.08 02:14:00 -
[17] - Quote
Paranoid Loyd wrote:Gavin Dax wrote: In high sec, yes.
Why is it relevant where a ship is killed?
Because different parts of space have different rules/mechanics? This allows the game to support a variety of different player preferences and play-styles. No, a frigate should not be able to kill a marauder in HS. The cost to gank it should be balanced based on something better than it is now. I'm suggesting to use the hull value as a guideline for any balance changes with ganking. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.08 02:35:00 -
[18] - Quote
baltec1 wrote: It is not a good thing to have a megathron sporting a tank greater than two fleets of titans. You are not adding options you are destroying high sec piracy and badly breaking the game.
Nowhere did I suggest this. There are many ways to balance it in common cases like freighters. Reducing the cost of freighter hulls is one way to go about it as someone pointed out earlier. If a ship costs significantly more than it costs to gank its hull in HS, I think that's bad for ganking balance. As I said, better tools could be made available to gankers as well so it's more than just the "many catalysts" options for the best efficiency.
[quote=baltec1] People pvping in a pvp game is now akin to murder...
Quote: Didn't say that =p
[quote=Paranoid Loyd] If you change the way it works based on the hull value how can you kill a BS in low/null with a frigate?
Sorry, I don't understand this comment. I only think the HS mechanics should be changed.
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Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.08 03:07:00 -
[19] - Quote
Tippia wrote:Gavin Dax wrote:Reducing the cost of freighter hulls is one way to go about it as someone pointed out earlier. If a ship costs significantly more than it costs to gank its hull in HS, I think that's bad for ganking balance. It's not, for the simple reason that cost is never an even remotely workable balancing factor. It has been tried. It has always failed and for laughably obvious reasons: cost as a mechanic is itself trivially overcome and therefore instantly fails to balance anything out. It could potentially be a product of balance, but it is simply impossible to have good balance around cost unless you completely remove all dynamics from the economy. Trying to balance using cost leads to exactly two things: a GÇ£bigger is betterGÇ¥ design which removes all choice and variety, and grinding so that people can get that one remaining valid choice. Neither of those even remotely resemble any kind of actual balance, be it in the equipment itself, in the gameplay, or in the meta of activities and choice. Quote:Sorry, I don't understand this comment. I only think the HS mechanics should be changed. There's absolutely no reason why highsec should be different in this regard. The concepts of balance are rather universal GÇö what you're asking for is that highsec be imbalanced for some unfathomable reason.
Well, thanks for responding Tippia. Was wondering when you would join in :)
I think we just have to agree to disagree here. I don't accept that there's no way to balance the cost of ganking empty freighter hulls to be more reasonable. You're probably right there are issues with using ISK naively but I don't think it's as bad as you make it seem. I don't know the best way to do it because I don't have the data and I haven't thought about it, but that doesn't change my opinion that the current cost numbers don't seem right in the empty/bulkhead fit freighter case. |
Gavin Dax
Repercussus RAZOR Alliance
48
|
Posted - 2014.07.08 03:09:00 -
[20] - Quote
Kaarous Aldurald wrote:Arkady Romanov wrote:Can we reset RAZOR now? Pretty please? That would be fun to see.
Over a disagreement about HS ganking balance on the forum with one member of RAZOR? That would be an epic article on the mittani lol.
+1 for reasons to post using your main. Creates game content right there. |
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Gavin Dax
Repercussus RAZOR Alliance
57
|
Posted - 2014.07.14 18:21:00 -
[21] - Quote
admiral root wrote:Organic Lager wrote:Your traffic scenario of 35k jumps a day being all haulers Please point to the bit where he said that.
Obviously his point was that the 35k were not haulers, but the argument that everyone so readily accepted and applauded drew a conclusion that would have only been correct if they were. The fact that no one on the extreme pro gank side corrected this, and that this argument has been made continuously, just shows the extent to which this thread has become a circle jerk. |
Gavin Dax
Repercussus RAZOR Alliance
58
|
Posted - 2014.07.16 00:30:00 -
[22] - Quote
Kaarous Aldurald wrote:Mallak Azaria wrote:
It made ganking cost more, which was a nerf. I'm not saying it wasn't a needed nerf. Getting the cost of your suicide ship back was a stupid mechanic & needed to go, but it was still one of many ganking nerfs over the years, while miners have seen only buffs to their gameplay & still want more nerfs on gankers.
Yep, that's the problem I have with them too. It's never enough, and their agenda is clear. They will never stop until PvP is not permitted. Their attitude is so poisonous that they honestly think non consensual PvP is, or should be, a bannable offense.
This is a pretty big generalization. I'm pretty sure there's a large group of players, myself included, that would just like to see HS PvP be more engaging. That means fun fights, good conflict with response from both sides, etc.
HS is after all where newbies start, yet it's pretty much the most boring place in EVE with the least engaging content. Just look at the massive tears that are generated with basically no in-game response. As the place in New Eden with the most engagement rules, there is absolutely no reason why it needs to be this way (just make those rules engaging and the players will create the content naturally). |
Gavin Dax
Repercussus RAZOR Alliance
58
|
Posted - 2014.07.16 02:19:00 -
[23] - Quote
Mallak Azaria wrote: We all have the same toolset available to us.
True. But those tools are better at doing some things than others, and the same tools don't have the same appeal to everyone. E.g. booster alts - we all can get one but it doesn't mean the mechanics around that are good.
Hasikan Miallok wrote: Giving new players more SP/free skills or handing them ISK or ships cannot fix this. Unfortunately any solutions that come to mind (such as Arenas or stacking penalties for mass weapon attacks) are very much a case of "cure worse than the disease".
I agree those are bad, but there are way more possibilities - it's hardly the best it could be right now, that's for sure. Just to describe one idea (note: I'm not saying this is at all the best way or even good, just giving an example, there are probably many more ideas that are far better): - CONCORD reps instead of shoots (players need to do the shooting) - Players can make distress calls, players can listen for distress calls (note: this would mean increasing the time it takes for ships to die in HS, hence concord reps)
Basically: - ice breakers in-game for HS players to form up together (e.g. distress calls) since many share the same goal but are not organized - Encourage a variety of gank fits (you won't necessarily lose your ship either) - This would make it harder to say kill a tanked ship in crowded areas like Jita (which makes sense), but possible to say still alpha a frig in your nado and get away while you're at it
The other major area in HS is war decs (I think we can all agree that they aren't nearly as engaging as they could be). Again, many ways to make this better to encourage actual HS wars instead of station games. Won't go into here though since that's not what this thread is about.
Kaarous Aldurald wrote: The people who tell you things like "if you want PvP then go to lowsec instead". They are literally saying that PvP should not happen in highsec.
It's true in that you won't find much engaging PvP in HS *right now*, so you should probably go to low/null if you're looking for a good fight. But yeah, if we're talking about how to make EVE better, then IMO that's the wrong attitude.
Kaarous Aldurald wrote: Of course, just look at the majority of the people who live there. Far too many of them just want to see the green numbers get bigger like some kind of Facebook game. Those people aren't contributing anything, they're more like destructible terrain than real players.
I don't know if this is true or not. For all we know, many who would be attracted by the concept of HS PvP just stop playing the game, so only the true carebears (and HS indy alts) are left. I find it hard to believe that even those in HS wouldn't have the motivation for PvP given enough provocation.
Kaarous Aldurald wrote: We get away with things because the "victims" won't get off their butts to stop us.
That, and the game doesn't do much to make it appealing. Revenge is hard to come by in a lot of aspects of EVE, but I think this is too much the case (this is most true in HS, which seems wrong). The desire for revenge has the potential to create great cycles of game content, but in EVE it's common to shoot once and have the buck stop there. E.g. things like kill rights and bounties seem great in concept, but in practice they're not very effective. |
Gavin Dax
Repercussus RAZOR Alliance
58
|
Posted - 2014.07.16 02:51:00 -
[24] - Quote
Kaarous Aldurald wrote: The game has absolutely nothing to with why those people don't find it appealing. The tools are there.
They just won't pick them up and use them. They'd rather just howl in local or on the forums, and go back to making the green number get bigger.
It can be done. I know because I have done it to others, and had it done to me. Their only excuse is themselves.
[edit: And as Ramona has mentioned, I am talking about self defense. I apologize if that was not clear. But honestly, if you want it to apply to revenge you can do that too.
Ok I see, yeah I misread that, makes sense. Players are generally lazy to defend themselves yeah. I don't think the game has absolutely nothing to do with that, though. It's just not worth it to in a lot of cases - or as least they don't think it's worth it to. This is a problem with the game IMO. Same reason why an AFK ishtar ratter in null doesn't defend himself. You still make money even if you get ganked sometimes, and it's far more fun to be AFK than ratting in your ishtar |
Gavin Dax
Repercussus RAZOR Alliance
59
|
Posted - 2014.07.16 14:57:00 -
[25] - Quote
Sibyyl wrote: Not a good analogy. Unlike RL police CONCORD does not prevent crimes. Unlike CONCORD, RL police don't avenge crimes. RL people don't awaken in clones when they die.
TL;DR, hisec was never advertised as the 'burbs.. and you can play RL simulator in RL, not EVE.
Edit: A better analogy would be that hisec is like a town in the Wild West with a sheriff. The sheriff can't be everyone at once, and likely won't stop a crime from occurring if he's not close by. People can shoot you at any time because everyone carries guns.
It's even less secure than that analogy. You can gank in a crowded place like Jita, with everyone watching, and everyone knowing who you are, and then 15 minutes later come right back to the same system and camp the undock now with protection from CONCORD. There are almost no significant long lasting effects of HS crime (sec status you can now buy tags for, and kill rights you can often clear on your own, the ones that really matter anyway).
The name "high" security space is misleading - it implies some form of reasonable retribution or punishment for crimes (how else would you enforce high security? This is probably a reasonable assumption to make based on the name, as you would do so anywhere else in RL). It should be renamed to "medium" security space or something else to make this more clear - it would definitely change a bunch of people's expectations to be more in line with the actual mechanics. Your ship is generally only safe in HS if there is no entity present that can alpha you before CONCORD saves you. |
Gavin Dax
Repercussus RAZOR Alliance
60
|
Posted - 2014.07.16 19:12:00 -
[26] - Quote
Sibyyl wrote:Gavin Dax wrote:You can gank in a crowded place like Jita, with everyone watching, and everyone knowing who you are, and then 15 minutes later come right back to the same system and camp the undock now with protection from CONCORD. There are almost no significant long lasting effects of HS crime (sec status you can now buy tags for, and kill rights you can often clear on your own, the ones that really matter anyway). I wanted to revisit this part of your post because it doesn't tell the wholy story. 1. I think CONCORD never assumes that a clone is as bad as its predecessor. There is no assumed guilt, and I think that's a good thing because CONCORD damage is inescapable. I don't think you want to advocate a "no-win" situation for any play style, including ganking. 2. Criminal status -5 or under is free to be shot by anyone. -4.5 or below will invite FacPo to fire and can't be circumvented without extensive BMs or by carefully rationing your undock periods in system. So, there is a large swing of negative sec status values that essentially treat Hisec as nullsec, except that they cannot aggress first. 3. I don't think tags are cheap. I also don't think ganking and then salvaging/looting to recover costs is an easy workflow for a baby ganker. Tags are certainly more convenient than say.. repairing faction standing or gaining standings with corp, but turning sec status repair into laborious PVE arcs removes the essential element of "contested resources" from highsec. The fact is, suicide ganking is mandated by CCP and EVE's rules.. and gankers seem to be forced to justify something that is mandated and legal against suggestions in this thread that run counter to CCP's position on the matter. I'm just saying the burden should be on someone suggesting rules changes to adequately study and describe the long term and macro-scale impacts of their suggestions before they insist that their direction is supreme.
Yeah, that's true. My only argument is that if this is the intention (which almost certainly it is) then CCP could make that a lot more clear to players. Right now it's pretty misleading and I can see where the expectations come from. If you call it HS the mechanics seem broken. If you call it medium sec then the mechanics make sense. |
Gavin Dax
Repercussus RAZOR Alliance
76
|
Posted - 2014.08.19 07:37:00 -
[27] - Quote
Kaarous Aldurald wrote:No, it was always the shut up. If you quite literally don't know what you're talking about, it's best to just not talk at all. Nexus Day wrote: And again...no. There is already a cause-effect relationship from bumping. That is why the ship moves when bumped. That is the physics part which would not have to change. You would just add a damage component. This game has a damage component and it could be adapted to bumping. That does not require an entire recoding of the game as we already have collision effects (projectile weapons hitting other ships).
If you aren't aware that that's not how it works, you shouldn't speak at all. Do you actually know what a physics engine is? What it does, what it's supposed to do?
Collision detection is a major part of any physics engine... |
Gavin Dax
Repercussus RAZOR Alliance
76
|
Posted - 2014.08.19 07:45:00 -
[28] - Quote
The problem with bump damage is that it's too easy to accidentally bump ships right now - you would have to make it so that every bump is intentional for it to work (although that would make EVE better IMO, it would be a far off change).
Bumping mechanics right now though are silly - not just because of realism but also because of game/ship balance. Larger ships are at too much of a disadvantage in EVE right now IMO anyway, And yeah, HS aggression mechanics are pretty broken wrt. bumps and pretty much everything else. |
Gavin Dax
Repercussus RAZOR Alliance
76
|
Posted - 2014.08.19 07:46:00 -
[29] - Quote
Kaarous Aldurald wrote: Or are you saying that they can wave the magic wand of computer code at it, and shoehorn a damage component in there, too?
If the code is good not ********, it should be fairly easy to do, yes. |
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